Gilles Beloeil

Go to Viewbook

Contact: 

gillesbeloeil@hotmail.com



Home
RESUME

February 2007 – Today:
Ubisoft, Montreal, Canada

Unannounced AAA game (concept Art)
Assassin’s Creed Revelations (Concept art)
Assassin’s Creed Brotherhood (Concept art)
Assassin’s Creed Lineage (Concept art and Matte Painting)
Assassin’s Creed 2 (Concept art)
(Photoshop, Softimage XSI).


October 2006 – February 2007:
Meteor Studios, Montreal, Canada

Sequence lead lighting on Journey to the Center of the Earth 3D
(Maya, Renderman) and dinosaure concept arts (Photoshop).


February 2006 – August 2006
Animal Logic, Sydney, Australia

Lighter/compositor on Happy Feet (Maya, Mayaman, Digital Fusion).


February 2005 – December 2005
Meteor Studios, Montreal, Canada

Lighting TD on Fantastic 4 and sequence lead lighting
on Final destination 3 (Maya, Renderman).


August 2004 – February 2005
Cinegroupe, Montreal, Canada

Digital matte painter on a TV series: Charlie Jade (XSI, Photoshop).


March 2004 – July 2004
Toybox/Technicolor, Toronto, Canada

Lead lighting on a live action movie: Alone in the Dark
(Maya, Renderman).


January 2004 – March 2004
4-Elements Studios, Montreal, Canada

3D all-rounder on a live action movie: La dernière incarnation
(XSI, Shake).


August 2002 – December 2003
Cinegroupe, Montreal, Canada

Lighting team lead on a full CG animated movie: Pinocchio 3000
(Softimage XSI).


March 2002 – July 2003
4-Elements Studios, Montreal, Canada

3D All-Rounder on several TV projects and commercials
(XSI, After Effects, Shake).




SOFTWARES

Expert: Photoshop, Softimage XSI.

Already used in production: Maya, Digital Fusion, After Effects, Shake, Renderman.

_

GOOD TO KNOW

I speak/read/write French and English.

I have both French and Canadian citizenships.
 
· Powered by Viewbook